23rd January 2012
Madden NFL and the Future of Video Game Sports
“I think we’re pretty much done with the Are Games Art? question. How about this one: Are Sports Games Art? Not a few of the people who make sports games, I now know, regard that question as somewhat hilarious and way, way too parlor-room aesthete. (They probably wouldn’t put it that way.) Many of the games most of us feel comfortable viewing as art are, most basically, rule-set systems made dynamic by human interaction, out of which some kind of “story” emerges. This is, in fact, what excites a lot of us about video games: a brand-new narrative form, etc., etc., but here is my question: Sport itself is another such rule-set system, isn’t it? It’s based on just that kind of rules-meets-human-interaction dynamism and permits almost exactly that kind of emergent “story” to appear. Remember that the whole crux of the Ebert Position1 was that sports — and, thus, games — aren’t art but rather activity, no matter how beautiful and compelling said activity can be from the spectator’s point of view. Art, though, has intent and direction, meaning and submeaning, and is definitively not something that happens to arise within seemingly arbitrary rule sets.
10th June 2011
Press X for Beer Bottle: On L.A. Noire
“Video games can do a lot of things other storytelling mediums cannot. Their penance, however, is to have to deal with things foreign to other storytelling mediums, one of which is a uniquely damaging form of audience disruption. Just about every storytelling game employs various masking systems that attempt to anticipate internally disruptive player behavior. Say you have an in-game friend — what happens if you try to shoot him or her? Does the bullet fire and blood fly and nothing happens? Or does the bullet fire and blood fly and does the friend say, in so many words, “Hey, what gives?” Or does the friend actually die and cause a restart? Or does the gun maybe lower when you pull the trigger? As everyone who plays video games knows, masking systems can be greatly amusing to test and prod, and the first thing I did in L.A. Noire was drive my car directly into some pedestrians and plow through a few streetlights, after which I insisted on driving my partner and me to our first crime scene in a dump truck. Once we got to the crime scene, I stranded my partner there and took off, still in my dump truck, spreading more mayhem. Had this been GTA or Red Dead Redemption, the law would have come calling, but the most incisive criticism I got from my partner during all of this was: “What are you doing?” Isn’t it obvious, partner? I’m playing.
